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Visit Show HN: Godot and Rust based multiplexer (terminal panes and more) ↗
I wanted to share my side-project: gPTY. Started off as an idea to combine Godot and Rust in a project (two stacks I wanted to use more to learn more). The base inspiration was tmux - simply allow spawning multiple PTYs and then let the user grid/tile them how they see fit.<p>But since we have the Godot game engine at our disposal, we can do some more interesting things, like add an FPS counter, and then subsequently also let people set their preferred FPS (the idea being the potential lower power draw if someone's running it on a laptop on battery power vs someone running it on a desktop with high/native FPS). In its current state, with me using Oh-my-Pi a lot, it's evolving into a terminal workspace that can be used for orchestrating autonomous AI agents by way of dogfooding (or you know, just run herdr inside of gPTY - it's the better orchestrator and just good software - I found it after starting this project, and now I'm finding myself using it a lot)
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